TECHCRUSH / Tbilisi Chase
A fictional arcade pursuit through a simplified reconstruction of central Tbilisi. Real street center lines, original building geometry, generated facade textures and an original interpretation of the photographed Baratashvili clock building. Buildings and terrain are not photogrammetry.
Street map
© OpenStreetMap contributors, Open Database License 1.0. Snapshot: 11 September 2026. Selected roads are simplified and widened, and traffic directions/temporary closures are adapted for play. The expanded Rike, Europe Square and Abanotubani connections and river outline include hand-authored approximations guided by the supplied aerial photos and landmark positions. This is not a one-to-one survey. Download Tbilisi road data and joined road surface.
Kutaisi expedition
Clear Tbilisi level 3 to unlock Kutaisi. Roads and selected building lots come from OpenStreetMap / Overpass, 13 September 2026, under ODbL 1.0. Roads are widened and simplified; pedestrian bridges accept game cars. Landmarks, river width, building heights and facades are arcade interpretations, not photogrammetry. The stunt yards are original additions.
Kutaisi road database · joined surface · river, bridge and building-derived data.
Supplied photos and Google Maps informed the visual reconstruction. Original geometry depicts Bagrati, Colchis Fountain, the theatre, opera, royal district, palace, bazaar, synagogue, park and White Bridge's bronze boy holding hats. References: Georgia Travel and Kutaisi tourism. No supplied photos, Street View pixels or Google map tiles are redistributed.
Sports car
Ferrari 458 model by vicent091036, distributed through the Three.js car example, attributed under CC BY 4.0. Geometry optimized for the browser; custom paint, track spoiler, animation and game tuning added. Select it as Original 458. The additional Apex R, Vector V12 and Veyra W16 are original unbadged procedural models with separate bodies and cabins. All performance figures are fictional game tuning. No affiliation with a vehicle manufacturer is implied.
Lighting and terrain
Kloofendal 48d Partly Cloudy HDRI by Greg Zaal and Aerial Rocks 02 surface by Rob Tuytel, CC0 / Poly Haven. The HDRI provides sky and reflections; the Tbilisi-inspired hills are original mesh geometry.
Trees and other vehicles
Tree Small 02 by Rico Cilliers / Poly Haven, CC0. Geometry simplified into two detail levels with adjusted leaf coverage; wind and falling added for play. Police sedans and civilian 1980s/1990s sedans, wagons, hatchbacks and modern sedans are original unbranded geometry authored for this game.
Driving audio
Engine texture: Racing car engine sound loops by domasx2. Contact effects: Impact Sounds 1.0 by Kenney. Both use CC0. Assets were trimmed, resampled and normalized; the engine loop was crossfaded. Per-car combustion, wind, turbo, stereo passing and mixing are authored for the game. Engine profiles are fictional hybrid designs, not model-specific manufacturer recordings.
Batumi and version 2.0
Batumi roads and coastline: OpenStreetMap contributors, ODbL. Adapted data: road graph, coastline, road surfaces. The source repository includes the extraction and rebuild scripts. Google imagery is not embedded.
Batumi's simplified original landmark models reference Visit Batumi, Georgia Travel and the Batumi Boulevard map. Original fictional cars, palms and hotel silhouettes are procedural game artwork. The new driving-music loop is original synthesis without third-party samples.
Extra mission map — private preview
Road and river geometry for the additional city uses the 19 September 2026 OpenStreetMap snapshot, adapted under ODbL 1.0. Original procedural civic, motorsport and industrial landmarks reference the owner's photographs and public location information. Distances and streets are adapted for arcade driving. Source data, rebuilding steps and reference links are recorded in docs/RUSTAVI.md. Google imagery is used only as a design reference and is not embedded in the game. Event prize photographs were supplied by the owner; depicted brands retain their respective rights.
Art and code
Georgian Robotics Association / ROBO BATTLE 2026 poster and gear logo were supplied by the project owner. The poster is reproduced on city facades; the rounded gear mesh is traced from the supplied logo in its sampled brand color. These brand assets retain their respective rights.
Higgsfield GPT Image 2 generated the limestone facade and daylight asphalt textures. Its earlier plane-tree image is retained in the source archive. TECHCRUSH logo and lettering were supplied by the user. Georgian flags, the tower, the clock-building interpretation and Kartlis Deda geometry were authored for the game. The supplied Street View and statue photographs were used as visual references and are not redistributed as textures. The expanded bridges, Rike twin tubes, bath domes, Chreli Abano facade, Metekhi, Narikala, park and cable cars are original approximate meshes. Reference sources include Fuksas, AMDL Circle and Georgia Travel. User reference photos and Google Maps imagery are not included in the game.
Three.js: MIT license. Project-authored code: MIT. Brand and third-party art assets retain their own terms. Full provenance and reproducible source preparation are included with the source package.
Garage part artwork and the illustrated TECHCRUSH cover were generated with imagegen. They are illustrative assets, not gameplay captures. New SUV, tank, helicopter and checkpoint arches use original procedural geometry. Full provenance and prompts are included in ASSETS.md and docs/assets in the source project.